![]() ![]() So how come they haven't balanced the price for everything ? don't tell they have to manually input all the items :( that would be a fools errant and database work. Originally posted by drake_hound:But everybody steals the apple cake at Stormkapp. Maybe, but I think they still just haven't balanced cost of theft.Ĭlearing suspicion from theft should be full cost of items stolen, whether you have sold them already or not, then it can reset every month or so, that way you can spend months stealing and running from guards and if you get caught, only pay for the current month of stealing so it's not just a wasted endeavour wait for the next update to start again from scratch. and I should take a break instead of finishing all the new content. Maybe my party is just overleveled at the moment. something like the Baron paid for the crime charges. īut then put a clear cheap cost on that questline. Or just beat the guards they send you till they give up. ![]() ![]() but you needed to lay low a while (hanging around in mountains or places that where not accessible). cause the price to clear suspicion was higher (am doing it from my head). I agree with you money isn't a issue for those who knows the mechanic.īut in Beta I know I dreaded attacking merchants and guards. Hopefully they'll correct this soon, but in the meantime, money is not an issue to anyone who knows the game It costs 200 krowns per guard patrol attacked, but only 40 to remove a full 600 suspicion bar after stealing two stacks of books from the black market vendor and selling them right back to him for over 400 krowns each stack. Belt Accessoryīelt Accessories provide various combat and world map bonuses.Originally posted by BedlamBetty:yeah, there is a serious problem with how much it costs to remove suspicion from theft currently. Backpack Accessoryīackpack Accessories typically provide related bonuses. Some chest armor contains slots that provide additional bonuses. The type of chest armor that can be worn by a companion is determined by their unique class specialization. There are four variants,, Light Armor, Medium Armor, and Heavy Armor. Chest Armor SlotĬhest Armor is the main source of Armor and Guard. The Off-Hand weapons generally have a finite number of uses and provide unique utility skills to any companion using one. The Shields provide additional Armor, Guard, and sometimes or various defensive bonuses. Shields and can be equipped in the Off-Hand slot. Weapons can also be permanently upgraded using various crafted at the Apothecary Table. Weapons also provide unique which allows for more flexibility in build and playstyle. The base damage of a weapon is generally tied to the primary attribute associated with the weapon ( Strength, Dexterity, etc.). Each weapon type is tied directly to a class and cannot be worn by a companion of another class. In Wartales, there are 6 types of weapons: Swords, Axes, Maces, Daggers, Bows, and Polearms some of which have both One-Hand and Two-Handed variations. Armor can be purchased from, crafted at the Workshop or Anvil, or looted from encounters. Acquiring Equipment represents one of the core progression mechanics of the game. Equipment can be worn by companions and provides Armor, Guard,, and bonuses to Attributes. ![]()
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